Week 05 Modeling A Prop
For this week's assignment I modeled a pirate cannon based on views I found from a 1600's cannon.
I also set up a reference sheet with pictures to have an idea of how I want the final product to look like and to have a reference on the scale.
Next I set up my image planes in Maya in order to set the scale with the help of the UE4 mannequin.
Then I start my modeling process.
Final version of the model in Maya
Next I exported my model as an FBX and pushed it into UE4, I also created some basic materials to make the model a little more interesting.
Screenshots of the mesh in the game engine.
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