Creating An Environment Part 01
For this week I created two tiling textures that will serve the purpose of my environment.
I made a trunk texture and a ground texture.
Here are my two sculpts.
I later brought to Photoshop and painted the base colors. Then in maya I imported low resolution versions of my sculpts and added the textures and normals.
Finally I brought decimated versions of my sculpts that are lower than 1k to create the tiles in engine.
I also created materials so that the tiles can be used on flat planes and made some tiles with these materials on.
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