Creating an Environment Part 02

For this week's assignment I created my rock set that consists of pinecones and rocks, here is a render from UE4 of the set.


I sculpted them in Zbrush and then textured them in substance Painter to later be brought into UE4



For the terrain build I used my ground tiling texture I made the past week.

Since this is a micro environment, the scale is very important because I want the player to feel small  like they have been shrinked.


This is how the terrain looks with the rock set on top


And this is the scale of the player compared to everything.


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