Hardsurface Weapon Highres Final and Resurface

This week I finalized the high resolution mesh in Fusion 360 and then imported into Zbrush to later export as an .OBJ to maya and resurface to get the game resolution mesh.

This is the final high resolution mesh in Zbrush.



Here is the wireframe for the low resolution mesh which is below 6500 polys. I tried to keep the mesh as low as possible and still keep it accurate to the silhouette.







Comments