Personal Project Part 01 High Res Modeling

For my personal project I am making an stylized dragon, concept by Rudy Siswanto, 

My goal for this project is to take the creature model trhough the whole pipeline from high res, low res, texture until the point that it can be rigged and at least posed, (if not animated) in engine.

 Here are some renders in Zbrush of my process so far.





My plan for the next weeks is:

-    April 16 - Have the final high resolution mesh and the low resolution mesh
-    April 23 - Final Textures and Ingame material
-   April 30 -  Final animations and poses in engine


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